Zara Duskbane: The Great Escape (the Comic)
Zara is a master of the "No-Damage Run." She’s spent her life treating the deadliest corners of the galaxy like a high-stakes video game: stay fast, stay snarky, and never get caught. But in The Great Escape, she’s about to find out what happens when you accidentally steal the only thing in the universe you can't put a price on.
THE SALES BLURB One Thief. One Impossible Heist. No Way Out.
Zara doesn't do "destiny." She does credits. As a freelancer in the neon-drenched sprawl, she’s the best there is at getting in, getting the loot, and getting out before the alarms even trigger.
But when a high-paying contract for a ruthless Warlord goes sideways, Zara finds herself holding an artifact that doesn't just glow—it whispers. Now, with the city's entire security force closing in and her exit routes disappearing one by one, Zara has to pull off the ultimate speedrun.
It’s not just a heist anymore. It’s The Great Escape. FEATURING:
- High-Octane Parkour: Watch Zara navigate a vertical sci-fi cityscape where one missed jump is "Game Over."
- Gamer Intuition: Experience a world seen through the eyes of a survivor who treats every hallway like a dungeon and every guard like an NPC.
- The Mystery of the Echo: Discover the artifact that’s worth more than a planet—and twice as dangerous.
The clock is ticking. The guards are coming. GG, Zara.
The Full Digital Comic: High-resolution PDF of The Echo and the Current #1: The Great Escape.