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Zara Duskbane: The Great Escape (Campaign Book)

$3.85
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One Heist. Infinite Choices. Can your party survive the Speedrun?

The Warlord has something that doesn't belong to him, and you've been hired to take it back. The Great Escape is a high-octane adventure module that blends gritty sci-fi thievery with surreal space fantasy.

Whether you are looking for a standalone one-shot or a new chapter in your ongoing campaign, this book provides a unique "Gamer-Logic" twist on the classic dungeon crawl.

Key Features:

  • Parkour & Traversal Mechanics: Forget standard movement. Use new rules for high-speed vertical chases and "No-Damage Run" bonuses.
  • The Whispering Artifact: Introduce the Orb to your world—a sentient item that communicates through "vibes" and music, serving as both a powerful tool and a narrative wildcard.
  • The Neon-Sprawl Setting: Detailed lore on a city where the "NPCs" are dangerous, the security is lethal, and the only way out is up.
  • Tactical Maps: Features specialized Orthographic Maps that provide a clear, stylized view of the comic's most iconic locations, making it easy for players to visualize height, cover, and complex traversal during the heist.
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The Full Adventure Module: A complete, 5E-compatible (and system-neutral) mission guide based on Zara Duskbane: The Great Escape #1.

System Compatibility: Optimized for 5E, but easily adaptable to any Sci-Fi or Fantasy d20 system.
Player Level: Scalable for Parties Level 1–5.
Map Style: High-resolution Orthographic (3D-Perspective) illustrations.
File Format: High-quality, bookmarked PDF.
Size
213 MB
Length
20 pages

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